![]() ![]() Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Magic Weapons: The golem's weapon attacks are magical.Īctions Multiattack: The golem makes two slam attacks. Magic Resistance: The golem has advantage on saving throws against spells and other magical effects. Lightning Absorption: Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt. Immutable Form: The golem is immune to any spell or effect that would alter its form. ![]() If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.Īversion of Fire: If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. ![]() If the check succeeds, the golem ceases being berserk. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. Swarm Of Cranium Rats Giant Rat D&D 5th Edition on Roll20 Compendium Giant Rat. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. giant rats, sometimes called bear-rats or panther-rats. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. On each of its turns while berserk, the golem attacks the nearest creature it can see. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight! Traits Berserk: Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. Subclasses, backgrounds, feats, items, monsters, spells, and otherĬontent available on Roll20. Hit: 22 (4d8 + 4) bludgeoning damage.These D&D 5E Free Basic Rules only contain a fraction of the races, Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.Īctions Ram: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. Traits Charge: If the elk moves at least 20 ft. The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. Make a ranged spell attack against the target. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. A frigid beam of blue-white light streaks toward a creature within range. Many cultures therefore believe that to hunt these creatures is to invite divine wrath. SRD:Familiars - D&D Wiki Rat D&D 5th Edition on Roll20 Compendium Giant Rat - Monsters - D&D Beyond Compendium of all the Official Familiars - D&D Beyond. Rats D&D 5th Edition on Roll20 Compendium WebSWARM OF CRANIUM RATS 5e stats. Legends tell of gods that take the form of giant elk when visiting the Material Plane. The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight! These D&D 5E Free Basic Rules only contain a fraction of the races, ![]()
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